Alcoholic beverages, tobacco products and pets of any kind are not allowed at any playing venue. (These are facility rules.)

ockc logo 2016GENERAL RULES

1) Unless otherwise noted below, FIFA “Laws of the Game” and USYSA playing rules will be used.

2) All games will be considered final and no protests will be allowed.

3) The clock will start the scheduled kickoff time, with a running clock.

4) The length of 09 and 08 games is 40 minutes with a 5-minute half time.

5) The length of 07 and 06 games is 50 minutes with a 5-minute half time.

6) The length of 05, 04, 03, 02, 01, 00, 99 and 98 games will be 60 minutes with a 5-
minute half time.

7) All Championship games will be the same length as pool play games. If t ied, go
directly to shoot out to determine winner.

8) All teams must have a licensed coach and carded administrator at every game. No
CYSA-5 team may participate without both.



The 10 point scoring system will be used.

  • Win = 6 points
  • Tie = 3 points
  • Loss = 0 points
  • One point a shutout.
  • One point for each goal scored, not to exceed (3) goals per game.
  • One point each team for a (0-0) tie.
  • A forfeit win will be scored 1-0. Teams which forfeit any game will have all of its
    games played scored as 0-1 losses.



If there are two teams tied in points at the end of the preliminary rounds, the
following tie-breaker procedures will be implemented to determine a winner:

  • Winner of head to head competition.
  • Total goals against. (Three per game max.)
  • Total goals scored. (No maximum)
  • FIFA penalty kicks
  • Any game that determines if a team moves on to the next round cannot end in a
    tie and will be decided by FIFA penalty kicks.
  • All Championship games that end in a tie will be decided by FIFA penalty kicks.



All teams must provide properly laminated league, state passes or necessary loan
and/or travel papers.

  • A team shall consist of at least (7) players.
  • Player cards may be checked and rosters verified before each game.
  • Maximum of eighteen (18) players on the roster.
  • Unlimited loan players.
  • All loan players must have the proper loan documents.
  • Home team will have the choice of touch line.
  • The home teams coach, their players and their parents will reside on one side of
    the soccer field.
  • The away teams coach, their players and their parents will reside on the
    opposite side of the soccer field of the home teams coach, players and parents.
  • The game will not begin until both team’s coaches, their players and their
    parents are on opposite sides of the field (running clock).
  • The new US Soccer break out line and Standards of Play will be used for the 09
    and 08 games.
  • 09, 08 and 07 ages are not allowed to Head the soccer ball.
  • 06 through 98 ages are allowed to Head the soccer ball.
  • Only the Tournament Director has the authority to end a match early.
  • Home team shall provide the game ball.
  • Home team will choose which goal to attach to start the game.
  • Home team will kick off to start the game.
  • Home team shall change jerseys if conflict of colors.
  • All players must wear shin guards.



Unlimited substitutions will be allowed under the following guidelines:

  • Any dead ball with referee permission.



Any player or coach that is ejected from the playing area will be suspended for the
next game. Depending on the severity for the reason of the ejection, the player or
coach may be suspended for the remainder of the tournament.

One point will be deducted for each ejection that is recorded.



  • Each participating player and coach will receive a Tournament pin.
  • Tournament medals will be awarded to 1st and 2nd place teams in each flight.


7v7 Standards of Play

Build Out Line

The build out line promotes playing the ball out of the back in a less pressured setting.

When the goalkeeper has the ball in his or her hands during play from the opponent, the opposing team must move behind the build out line until the ball is put into play.

Once the opposing team is behind the build out line, the goalkeeper can pass, throw or roll the ball into play (punts and drop kicks are not allowed)

After the ball is put into play by the goalkeeper, the opposing team can cross the build out line and play resumes as normal

The opposing team must also move behind the build out line during a goal kick until the ball is put intoplay

If a goalkeeper punts or drop kicks the ball, an indirect free kick should be awarded to the opposing team from the spot of the offense

If the punt or drop kick occurs within the goal area, the indirect free kick should be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred

The build out line will also be used to denote where offside offenses can be called
Players cannot be penalized for an offside offense between the halfway line and the build out line

Players can be penalized for an offside offense between the build out line and goal line
Ideally, the goalkeeper will wait to put the ball into play once all opponents are past the build out line

However, the goalkeeper can put the ball into play sooner but he or she does so accepting the positioning of the opponents and the consequences of how play resumes

To support the intent of the development rule, coaches and referees should be mindful of any intentional delays being caused by opponents not retreating in a timely manner or encroaching over the build out line prior to the ball being put into play

Coaches are responsible for addressing these types of issues with their players

Referees can manage the situation with misconduct if deemed appropriate

Referees should be flexible when enforcing the 6 second rule and counting the time of possession should only begin when all opponents have moved behind the build out line

Modified Laws of the Game

Law 1 – Field of Play:

  • 55-65 yards (length)
  • 35-45 yards (width)
  • Goals should be no larger than 6.5 feet (height) x 18.5 feet (width)
  • A 6.5 feet (height) x 12 feet (width) goal is recommended based on the age and ability of the players

Diagram contains recommended field markings and dimensions

Build out lines should be equidistant between the penalty area line and halfway line